Nosferatu (Graphic Novel)

Nosferatu (Graphic Novel)Publisher: Caliber Comics

A symphony of shadows…a symphony of shudders. 

Beyond the Carpathian Mountains, in the land called Transylvania, there lived a monster that preyed on men and fed on their blood. It then crossed the great sea, driven by a greater need than the bloodlust, to seek out a woman of great beauty and great power. Nosferatu is comic adaptation of F. W. Murnau’s classic silent film of life and undeath that was derived from Bram Stoker’s novel Dracula. Painted and done in expressionistic style to match the original intent of the film, this graphic novel pays homage to the great film. Collects issues 1-2.

Price: $3.99

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Dead End Boys #2

Dead End Boys #2Publisher: Blue Water Productions

Three friends from the streets of New York reunite when one of their friends is mysteriously murdered by an ex-superhero. Jonathan Diesel, millionaire and bounty hunter, is contracted by the government to track down the killer. As events unfold, Diesel discovers the killer is not only his former hero, but also his uncle.

Note: Intended for readers 15+

Price: $2.99

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    Publisher: Blue Water ProductionsCheck out a behind the scenes of this manga series! Three friends from the streets of New York reunite when one of their friends is mysteriously murdered by an ex-superhero. Jonathan Diesel, millionaire and bounty hunter, is contracted by the government to track down the killer. As events unfold, Diesel discovers the…
    Tags: killer, friends, diesel, unfold, discovers, hero, events, boys, contracted, government

Dead End Boys #0

Dead End Boys #0Publisher: Blue Water Productions

Check out a behind the scenes of this manga series! Three friends from the streets of New York reunite when one of their friends is mysteriously murdered by an ex-superhero. Jonathan Diesel, millionaire and bounty hunter, is contracted by the government to track down the killer. As events unfold, Diesel discovers the killer is not only his former hero, but also his uncle.

Note: Intended for readers 17+

Price: $0.00

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  • 95
    Publisher: Blue Water ProductionsThree friends from the streets of New York reunite when one of their friends is mysteriously murdered by an ex-superhero. Jonathan Diesel, millionaire and bounty hunter, is contracted by the government to track down the killer. As events unfold, Diesel discovers the killer is not only his former hero, but also his…
    Tags: friends, killer, diesel, discovers, hero, government, unfold, uncle, events, track

Curse of the Mumy Trade

Curse of the Mumy TradePublisher: Blue Water Productions

Hi dittle dee dee, an actor’s life for me… There’s a heavy price to pay when bringing a character to life, some might even call it… a curse. Ask iconic sci fi actor Bill Mumy. The Illuminati… secret Nazi moon base… the Akashic Records… a ghost boy… all this and Row Bot too.

“The Curse of the Mumy”… an original new series created and written by Bill Mumy. Read it or be sent to the cornfield.

Collects #1 – #4

Crossed Wires #3

Crossed Wires #3Publisher: Blue Water Productions

After the massive battle with Bomb Queen, Mercury has once again teleported the Muse and Badger to another world. In this 3rd installment, the trio find themselves encased in a Mayan pyramid, where they cross paths with Marat Mychaels’ “DemonSlayer.” Jaclyn, the newly appointed slayer, is still being trained by the monk Tenzin. In this massive tomb, they track the trickster demon called Golic, who wants to escape to the mortal world. Everything was going to plan, until Mercury, Muse and Badger fall out of a teleportation disc.

Now Golic has possessed the DemonSlayer to fight Muse and her allies. It’s a battle royal as the power of the Greek gods collides with the mystical DemonSlayer. Featuring Mike Baron’s “The Badger.” With a special cover by Marat Mychaels!

Note: Intended for readers 12+

SkyStorm Saga Book One: Darkness

SkyStorm Saga Book One: DarknessPublisher: SkyStorm Studio

SkyStorm Saga Book One: TimeStorm

“Time is dying.”

Those enigmatic words haunt the heroes of the SkyStorm Universe, the Enhancers, as they battle against the machinations of its villains, the Rogues to control the awesome power of the TimeStone, an ancient artifact of incredible power.

Cathulhu

CathulhuPublisher: Sixtystone Press

“It is said that in Ulthar, which lies beyond the river Skai, no man may kill a cat; and this I can verily believe as I gaze upon him who sitteth purring before the fire. For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir to the secrets of hoary and sinister Africa. The Sphinx is his cousin, and he speaks her language; but he is more ancient than the Sphinx, and remembers that which she hath forgotten—H.P. Lovecraft, The Cats of Ulthar, 1920

 

Welcome to Cathulhu, the Call of Cthulhu alternative setting where feline sleuths investigate the horrors of the Cthulhu Mythos.

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    Jeden z moich ulubionych motywów, czyli jak rozwinąć przygodę, gdy już się skónczy... Poniżej, kilka pomysłów do Call of Cthulhu, moim zdaniem spokojnie adaptowalnych do innych systemów. Punkt wyjścia: drużynie udało się pokonać Kult. Przeszukując mroczną siedzibę Kultystów gracze znajdują plik dokumentów. Ich uwagę przyciąga szczególnie długa lista nazwisk prominentnych obywateli miasteczka. Co ciekawe, przy…
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  • 30
    Modern warfare horror adventure idea Somewhere in North Africa. Present Day. The players are soldiers or combatants in a modern day civil war. It does not matter which side of conflict they support. Their mission is to intercept enemy reconnaissance. Setting A medium-sized village on the front line. There is an old, destroyed (probably by…
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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon WorldPublisher: Awful Good Games

I once (very recently) said, “Give a GM a magic item and they will have a 10 result for a treasure roll; show a GM how to make a magic item, and they will have as many 10 results as they need.”

I figure, why not do both?

This book is more than just a collection of magic items. I mean yeah, there are 32, with tweaks to modify them, as well as notes and uses for some, but it also contains advice both on how to make your own, as well as what the players need to go through to make them.

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    Jedną z trudniejszych kwestii, moim zdaniem, która wciąż  jest dyskutowana - to rola kobiet w RPG. Chodzi głównie o rolę kobiet-graczy. Dlaczego? Bo w przypadku NPCów sytuacja jest dość prosta. Większość mistrzów gry tworzy bowiem kobiecych (zresztą jak i męskich) bohaterów niezależnych zgodnie z potrzebami scenariusza czy kampanii. Ocieramy się więc o banał, który -…
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  • 32
    Among many great sumbission for 2012 One Page Dungeon Contest we find amazing one page game The Diagnosis by Michael P. Bonet. Michael made a game using the biggest dungeon You can imagine - human brain. We decided to honour Michael with special prize. And we hope, You also like this minigame Spośród wielu prac…
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  • 30
    The Pledge The latecomers entered the depths of the dwarven Dwellthrone fortress. They’d been individually summoned and the topic of their coming was kept secret even from themselves. After all, they would never doubt that such secrecy was needed, having been summoned by the Head Songshaper himself. Here he was, his long beard split down…
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Threats: Dawn of the Dwimmerlaik (Diceless)

Threats: Dawn of the Dwimmerlaik (Diceless)Publisher: Rite Publishing

“We need no god because we have stood as gods.”

For aeons, the Dwimmerlaik walked the Grand Stair. They ruled countless Gossamer worlds, and those that they did not they destroyed. Their name stirs fear and dread across the Grand Stair even today. They reigned unopposed for millennia until the rise of the Gossamer Lords, and a centuries long war finally ended with their entire race exiled into the void of Shadow.

But where did the Dwimmerlaik come from? From where did they get the power to walk upon the Grand Stair? What we know of them comes only from whispers and rumors…until now. The notes within this volume, found by a young Gossamer Lord as she reveals details of the Dwimmerlaik never before known: their origins, their powers, and their culture. But are these notes to be believed, or yet another trick from a race known for their lies and deceit?

Enter and discover for yourself, the Dawn of the Dwimmerlaik!